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D &D Bible game


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Have any of you seen a d&d style Bible game. I'm thinking there could be some fun opportunities like Daniel, John on the Isle of Patmos, Joseph navigating his brother's issues, etc . Note; I really like the idea of Joseph. 

 

Anyway, I was wondering if any of you have seen anything like that.

Plan ahead as if Armageddon will not come in your lifetime, but lead your life as if it will come tomorrow (w 2004 Dec. 1 page 29)

 

 

 

 

Soon .....

 

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It is a type of game with multiple pathways. It would be based on various puzzles and options chosen by the different players, dice can be rolled to see what happens next. D&D is an example of this.

 

It's almost like saying an iPhone when what is really meant is some type of cell phone.  It it prevents the need for a larger description.

 

I was just wondering if any have seen this type of board game for Bible related stories.

Plan ahead as if Armageddon will not come in your lifetime, but lead your life as if it will come tomorrow (w 2004 Dec. 1 page 29)

 

 

 

 

Soon .....

 

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I never played D&D and I don't know anyone that has, so I honestly have no idea what you are talking about...

CAUTION: The comments above may contain personal opinion, speculation, inaccurate information, sarcasm, wit, satire or humor, let the reader use discernment...:D

 

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RPG is the term @trottigy is looking for. 

 

Role Playing Game. 

 

I played Marvel Superheros and a sci-fi RPG called Star Frontiers all through my teens and 20s. 

 

You create your own playet characters with certain skills and abilities (depending on the game) and you go on missions like a video game. Multi-sided dice are used to determine success in each encounter. Instead of a set path (like candy land or monopoly) play can be pretty much open ended, though there are goals to achieve and a plot like a book. 

 

Similar to the choose your own adventure books from the 80s. 


Edited by Shawnster
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Phillipians 4:8 Finally, brothers, whatever things are true, whatever things are of serious concern, whatever things are righteous, whatever things are chaste, whatever things are lovable, whatever things are well-spoken-of, whatever things are virtuous, and whatever things are praiseworthy, continue considering these things. 

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1 hour ago, Tortuga said:

Comparing it to D&D didn't help...🤣

 

D&D was the first role playing game. 

 

Looks like there is another topic on this subject 

 

https://jwtalk.net/topic/62046-biblical-rpg/


Edited by Shawnster

Phillipians 4:8 Finally, brothers, whatever things are true, whatever things are of serious concern, whatever things are righteous, whatever things are chaste, whatever things are lovable, whatever things are well-spoken-of, whatever things are virtuous, and whatever things are praiseworthy, continue considering these things. 

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They often get referred to as table-top role playing games (TTRPG) because play is often a group of people sitting around a table. That style of game has had a huge resurgence in popularity in the last decade. Most have the tradition of violence, demonic influence, and and other factors that true Christians would avoid. However, they lend themselves well to the player group's creativity and fun could certainly be had without any of those negative factors. 

 

TTRPGs are often run by a 'Game Master', who either uses a prepared scenario or comes up with one of their own. The scenario sets the stage for the gameplay, with enough of a story and some motivation for the characters played by other people to take action in line with the prepared story. 

Much of the fun in TTRPGs comes with the shared storytelling, with each of the player characters participating in a lesser or greater degree of improvisation with regard to their game character. While the game master may have one direction in mind for their story, the players can take things in an entirely different direction. TTRPGs nearly always use dice as an element of chance in the game, introducing a degree of randomness to the story where things don't always go as planned. Some games set up elaborate rule systems attempting to simulate every aspect of their game world with the dice and with well-specified character setups. Other games offer a looser interpretation of the game world, leaving specifics to the players and the game master. 

 

I was first exposed to Dungeons and Dragons in the early 80s and was instantly fascinated by the idea of the game. I couldn't understand why all the parents wouldn't allow it and was creative enough to draw inspiration from what little I saw of the game to be able to create my own version. I still have a bunch of hand drawn dungeon maps and remember a few of the encounters I had in mind for the players. Later the post-apocalyptic sci-fi RPG Gamma World became the game of choice because "hey, science not magic and what's wrong with mutations?". A few decades later I played some with the GURPS ruleset, which used 3 'regular' 6 sided dice and the bell shaped probability curve instead of the platonic polyhedra dice set traditionally associated with D&D. I toyed with writing a barnyard animal GURPS scenario eschewing all the traditional and negative RPG tropes for some wholesome characters but never took that anywhere. During the pandemic some young brothers I know were entertaining some Zoom D&D sessions and I made it clear I wouldn't participate, highlighting the current ruleset that has you picking a religion or favored god from their pantheon of gods. I offered to GM a sci-fi themed adventure more or less set in an advanced reality with no 'uncanny powers' but that never went anywhere and that was among the busiest period of my life between work and congregation responsibilities. 

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