I was experimenting with the MonoGame framework (https://monogame.net) and I got an idea for a theocratic game.
I want to pitch this idea on this forum. A time-pressure conversation game where short interactions can grow into meaningful, long-term impact.
In Cart Ministry, you stand next to a literature cart. People approach you one by one. Each interaction lasts ~20 seconds. You choose how to respond, tone, timing, and content all matter.
Core gameplay
a person arrives → timer starts
You choose between 2–3 responses
A hidden “heart meter” changes based on your approach
Hit the right tone at the right moment → success
Make poor choices or take too long → missed opportunity
What makes it unique
It’s not about “correct answers,” but understanding people
Different personality types create a social puzzle system
Conversations are short, but outcomes can carry forward over time
A scoring system (“treasures in heaven”) rewards thoughtful, respectful interaction
In Cart Ministry, every person you meet is different. Learning to read subtle signals is key to choosing the right approach.
Open Person
Friendly, approachable, and willing to engage.
Warm smile
Relaxed, open posture
Maintains eye contact
They are receptive. A kind and personal approach works best.
Thinker
Analytical and reflective. They want to understand why.
Arms crossed while listening
Slight head tilt
Focused, observant expression
They respond well to logic, structure, and clear explanations.
Busy Person
In a hurry, easily distracted, limited patience.
Frequently checking their watch or phone
Shifting weight, ready to leave
Brief, clipped responses
Keep it short and to the point. Respect their time.
Skeptical Person
Cautious, questioning, sometimes defensive.
Slight frown or raised eyebrow
Leaning back or keeping distance
Hesitant or probing tone
They need respect and space. Listening is more effective than pushing.
Players aren’t told directly who they’re dealing with.
Instead, they learn to observe, interpret, and adapt.
In Cart Ministry, literature isn’t just something you hand out — it’s a strategic resource.
You have a limited number of items each day (magazines, brochures), so when you offer them matters just as much as who you offer them to.
The Core Rule
Literature is only effective when the heart level is ≥ 60.
Outcomes Based on Timing
< 60 → ❌ Wasted
The person isn’t ready yet. Offering literature too early feels pushy and has little to no impact.
≥ 60 → ✅ Bonus
The person is open. Giving literature now reinforces the conversation and rewards you.
≥ 80 → 💥 Major Bonus
Perfect timing. The person is highly receptive — this creates a strong, meaningful outcome and maximum reward.
Do you think this is a good idea?
Are there C# .NET developers who would like to work this out together in an open-source project?